LIVIN: Benchmarking Spatial and Embodied Intelligence in Digital Twins of Lived-In Homes
Paper • 2610.12069 • Published
This release contains indoor scene assets from LIVIN, including assembled Blender scenes, room structures, object meshes, object metadata, poses, and product reference images.
| Content | Count |
|---|---|
| Scenes | 30 |
| Rooms | 319 |
| Objects | 13,000+ |
| Objects labeled articulated | 1,500+ |
LIVIN_Scenes/
├── README.md
├── LICENSE
├── source_blend/
│ ├── scene_001.blend
│ ├── ...
│ └── scene_030.blend
└── scenes/
└── scene_XXX/
├── labels.json
├── products/
│ └── <image_filename>.png
└── <room_name>/
├── pose.json
└── GLB/
├── room_structure.glb
└── obj_sXXX_NNNN.glb
Each scene has one assembled .blend file and one corresponding directory under scenes/.
| File or directory | Purpose |
|---|---|
source_blend/scene_XXX.blend |
The assembled scene, organized under the top-level collections structure, articulated, and non_articulated. Architectural geometry is merged into one scene-level structure mesh. |
scenes/scene_XXX/labels.json |
Scene-wide metadata, with separate objects and structures arrays. |
scenes/scene_XXX/<room_name>/GLB/room_structure.glb |
Architectural geometry for that room. |
scenes/scene_XXX/<room_name>/GLB/obj_sXXX_NNNN.glb |
An individual object asset, including its internal node hierarchy and animation where present. |
scenes/scene_XXX/<room_name>/pose.json |
Object and room-structure placement matrices, keyed by ID. |
scenes/scene_XXX/products/ |
Scene-level product reference images shared across rooms and linked from labels.json. |
Each record in the objects or structures array of labels.json has these fields:
| Field | Meaning |
|---|---|
id |
Object ID in this release, or the room-local ID room_structure. |
category |
English semantic category. |
name |
English description of the specific instance. |
mesh |
GLB path relative to the scene directory. |
product_image |
Product reference image path relative to the scene directory. |
motion_type |
articulated or non_articulated for an asset. |
Example object record:
{
"id": "obj_s002_0066",
"category": "pump_bottle",
"name": "hand soap in a white square bottle with a blue pump",
"mesh": "washroom/GLB/obj_s002_0066.glb",
"product_image": "products/s010_w_bluepump.png",
"motion_type": "non_articulated"
}
pose.json contains only ID-to-matrix mappings. Object descriptions and file references are stored in labels.json.
If you use LIVIN in your research, please cite LIVIN: Benchmarking Spatial and Embodied Intelligence in Digital Twins of Lived-In Homes.
@misc{xu2026livinbenchmarkingspatialembodied,
title={LIVIN: Benchmarking Spatial and Embodied Intelligence in Digital Twins of Lived-In Homes},
author={Peijun Xu and Chuansen Nie and Yiyang He and Yinuo Bai and Jingyang Liu and Kuixiang Shao and Yuyang Jiao and Kuanhao Xia and Jiayi Zhu and Zitian Yang and Yanqi Zhang and Tianye Tan and Shuwei Di and Junyi Xu and Jingyi Yu and Jiayuan Gu},
year={2026},
eprint={2610.12069},
archivePrefix={arXiv},
primaryClass={cs.CV},
url={https://arxiv.org/abs/2610.12069},
}