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3D
Languages:
English
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Dataset Overview

This release contains indoor scene assets from LIVIN, including assembled Blender scenes, room structures, object meshes, object metadata, poses, and product reference images.

Content Count
Scenes 30
Rooms 319
Objects 13,000+
Objects labeled articulated 1,500+

File Structure

LIVIN_Scenes/
├── README.md
├── LICENSE
├── source_blend/
│   ├── scene_001.blend
│   ├── ...
│   └── scene_030.blend
└── scenes/
    └── scene_XXX/
        ├── labels.json
        ├── products/
        │   └── <image_filename>.png
        └── <room_name>/
            ├── pose.json
            └── GLB/
                ├── room_structure.glb
                └── obj_sXXX_NNNN.glb

Each scene has one assembled .blend file and one corresponding directory under scenes/.

File or directory Purpose
source_blend/scene_XXX.blend The assembled scene, organized under the top-level collections structure, articulated, and non_articulated. Architectural geometry is merged into one scene-level structure mesh.
scenes/scene_XXX/labels.json Scene-wide metadata, with separate objects and structures arrays.
scenes/scene_XXX/<room_name>/GLB/room_structure.glb Architectural geometry for that room.
scenes/scene_XXX/<room_name>/GLB/obj_sXXX_NNNN.glb An individual object asset, including its internal node hierarchy and animation where present.
scenes/scene_XXX/<room_name>/pose.json Object and room-structure placement matrices, keyed by ID.
scenes/scene_XXX/products/ Scene-level product reference images shared across rooms and linked from labels.json.

Field Definitions

Each record in the objects or structures array of labels.json has these fields:

Field Meaning
id Object ID in this release, or the room-local ID room_structure.
category English semantic category.
name English description of the specific instance.
mesh GLB path relative to the scene directory.
product_image Product reference image path relative to the scene directory.
motion_type articulated or non_articulated for an asset.

Example object record:

{
  "id": "obj_s002_0066",
  "category": "pump_bottle",
  "name": "hand soap in a white square bottle with a blue pump",
  "mesh": "washroom/GLB/obj_s002_0066.glb",
  "product_image": "products/s010_w_bluepump.png",
  "motion_type": "non_articulated"
}

pose.json contains only ID-to-matrix mappings. Object descriptions and file references are stored in labels.json.

Citation

If you use LIVIN in your research, please cite LIVIN: Benchmarking Spatial and Embodied Intelligence in Digital Twins of Lived-In Homes.

@misc{xu2026livinbenchmarkingspatialembodied,
      title={LIVIN: Benchmarking Spatial and Embodied Intelligence in Digital Twins of Lived-In Homes}, 
      author={Peijun Xu and Chuansen Nie and Yiyang He and Yinuo Bai and Jingyang Liu and Kuixiang Shao and Yuyang Jiao and Kuanhao Xia and Jiayi Zhu and Zitian Yang and Yanqi Zhang and Tianye Tan and Shuwei Di and Junyi Xu and Jingyi Yu and Jiayuan Gu},
      year={2026},
      eprint={2610.12069},
      archivePrefix={arXiv},
      primaryClass={cs.CV},
      url={https://arxiv.org/abs/2610.12069}, 
}
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