Timestamp stringlengths 5 5 | Speaker stringclasses 18
values | Line stringlengths 3 351 | true_category stringclasses 28
values | Truthfulness stringclasses 3
values | Explanation stringlengths 7 335 |
|---|---|---|---|---|---|
00:00 | Brent | Since it's just a social interaction study, I'm sure that any... Well, I already saw my card. Hopefully nobody else did. | No Strategy | Neutral | General pre-game chatter with no factual claims about the game state. |
00:09 | Hailey | I didn't. | No Strategy | Neutral | General pre-game chatter. |
00:13 | Hailey | I might need to have wine to steady my nerves. Dear god. | No Strategy | Neutral | This is a joke/personal comment. |
00:15 | Jack | It's a social interaction study, I imagine every part of the social interaction is probably... | No Strategy | Neutral | This is a subjective opinion. |
00:20 | Brent | Yeah. Worthwhile. | No Strategy | Neutral | This is an agreement with an opinion. |
00:21 | Erin | Are we ready? | No Strategy | Neutral | Moderator question. |
00:22 | Sebastian | All right. | No Strategy | Neutral | Acknowledgement. |
00:22 | Hailey | I mean, they already got entertained by the fact that they got upstairs. | No Strategy | Neutral | Irrelevant small talk. |
00:24 | Jack | Are you ready, kids? | No Strategy | Neutral | This is a joking question. |
00:24 | Sebastian | Yeah. | No Strategy | Neutral | Acknowledgement. |
00:26 | Hailey | All right. Ready? | No Strategy | Neutral | This is a question. |
00:28 | Erin | Are you ready? | No Strategy | Neutral | Moderator question. |
00:28 | Hailey | Yes. | No Strategy | Neutral | Acknowledgement. |
00:29 | Erin | Everyone close your eyes. | No Strategy | Neutral | Moderator command. |
00:33 | Erin | All right. Werewolves, wake up and look for other werewolves. | No Strategy | Neutral | Moderator instruction. |
00:37 | Erin | All right. Close your eyes. | No Strategy | Neutral | Moderator command. |
00:39 | Erin | Seer, wake up. All righty. You may look at other player's cards or two of the center cards. | No Strategy | Neutral | Moderator instruction. |
00:49 | Erin | Seer, close your eyes. | No Strategy | Neutral | Moderator command. |
00:51 | Erin | Robber, wake up. You may exchange your card with another player's card and then view your new card. | No Strategy | Neutral | Moderator instruction. |
01:07 | Erin | Robber. What do you want to do? | No Strategy | Neutral | Moderator question. |
01:39 | Jack | I wonder if this like the 5G people are coming out to get it... | No Strategy | Neutral | This is a joke. |
01:46 | Jack | Got all these technologies out on the table. | No Strategy | Neutral | Irrelevant observation. |
01:57 | Erin | What are the kids up to these days? | No Strategy | Neutral | Moderator small talk. |
01:58 | Sebastian | Yeah. | No Strategy | Neutral | Acknowledgement. |
01:59 | Hailey | I mean, we joked. We literally joked at the beginning, like when we were signing up, it's like our neighbors are going to think that we're involved in the mafia or something like that. | No Strategy | Neutral | Irrelevant anecdote. |
02:11 | Hailey | open spaces. | No Strategy | Neutral | Incomplete thought. |
02:13 | Jack | Yeah, actually sometimes. | No Strategy | Neutral | Vague comment. |
02:16 | Erin | Okay. | No Strategy | Neutral | Moderator acknowledgement. |
02:17 | Hailey | Did she think that they were like Jehovah's Witnesses or something like that? Who knows. | No Strategy | Neutral | Speculative question. |
02:21 | Jack | Maybe, maybe. | No Strategy | Neutral | Vague agreement. |
02:21 | Erin | Robber, you may wake the fuck up. | No Strategy | Neutral | Moderator instruction. |
02:24 | Brent | Wait, didn't we already do robber? | No Strategy | Neutral | This is a question about game procedure. |
02:25 | Hailey | I thought we did robber. | No Strategy | Neutral | This is a statement of belief about game procedure. |
02:26 | Erin | Oh, my bad. My phone wasn't in place. | No Strategy | Neutral | Moderator explanation. |
02:29 | Sebastian | I guess robber sleep? | No Strategy | Neutral | This is a guess/question. |
02:32 | Erin | Troublemaker, who's next? You may wake up. You may exchange cards between two other players. | No Strategy | Neutral | Moderator instruction. |
02:43 | Erin | Troublemaker, close your eyes and everyone can wake up. | No Strategy | Neutral | Moderator command. |
02:48 | Hailey | You know what I realized, what we used to do with our larger werewolf games. Didn't used to make us clap? Like we all had to clap and close our eyes so that way, we could kind of... | No Strategy | Neutral | Anecdote about a different game. |
02:56 | Jack | Oh, so like the sound. | No Strategy | Neutral | Clarification. |
02:57 | Hailey | But also because we had to get up and stand and walk around and usually point, because it was such like a huge group. | No Strategy | Neutral | Anecdote about a different game. |
03:01 | Brent | Yeah. It was a group when we would just sit in chairs. | No Strategy | Neutral | Agreement. |
03:03 | Sebastian | Yeah. In a circle, right? Or something. | No Strategy | Neutral | Clarifying question. |
03:05 | Brent | Yeah. | No Strategy | Neutral | Agreement. |
03:05 | Sebastian | Yeah. | No Strategy | Neutral | Agreement. |
03:06 | Hailey | Timer. Sorry. | No Strategy | Neutral | Game administration. |
03:07 | Brent | It's fine. | No Strategy | Neutral | Social pleasantry. |
03:08 | Hailey | Go. | No Strategy | Neutral | Command. |
03:12 | Jack | Go. Okay. | No Strategy | Neutral | Acknowledgement. |
03:13 | Erin | Who do we think? | Interrogation | Neutral | Moderator question. |
03:14 | Sebastian | All right. | No Strategy | Neutral | Acknowledgement. |
03:14 | Hailey | I am innocent. | Defense | TRUE | Hailey is unaware her card was swapped. Based on her knowledge (starting as a Villager), she is innocent. This is a truthful statement of her belief. |
03:15 | Jack | What do we think? Who had the | Interrogation | Neutral | This is a question. |
03:16 | Sebastian | We're both innocent, because I switched your card and I'm | Defense, Evidence | TRUE | Sebastian knows he took Hailey's Villager card (innocent) and is now a Villager himself (innocent). This is an accurate statement based on his private knowledge. |
03:18 | Jack | Was there a seer in this game? | Interrogation | Neutral | This is a question. |
03:18 | Hailey | Seer? Huh? | Interrogation, Defense | Neutral | This is a question/expression of confusion. |
03:22 | Jack | What was the information? I missed it. | Interrogation | Neutral | This is a question. |
03:23 | Sebastian | So I switched your card because I was a robber. | Identity Declaration, Defense, Evidence | TRUE | This is a completely accurate description of his starting role and his night action. |
03:26 | Hailey | I'm going to have an identity crisis now. So... | Accusation | Neutral | This is a subjective statement about her emotional state. |
03:28 | Jack | Y'all switched? | Interrogation | Neutral | This is a question. |
03:29 | Sebastian | Yeah. | Defense, Evidence | TRUE | A truthful confirmation that he performed a switch. |
03:31 | Jack | Okay. | No Strategy | Neutral | Acknowledgement. |
03:31 | Brent | I was a villager. | Identity Declaration | TRUE | Brent was not affected by any night actions, so he is truthfully stating his role. |
03:31 | Jack | Well, what are you now? | Interrogation | Neutral | This is a question. |
03:31 | Hailey | I was a villager too. | Identity Declaration | TRUE | Hailey is truthfully stating her starting role. |
03:34 | Sebastian | So I'm a villager now. | Defense, Evidence | TRUE | Sebastian looked at his new card after robbing Hailey (a Villager). He is truthfully stating his current role. |
03:35 | Jack | You're a villager now? | Interrogation | Neutral | This is a question. |
03:36 | Sebastian | So she was a villager. At least.... And she has my card, which was a robber, so... | Evidence | TRUE | The factual claim here is "she was a villager," which Sebastian knows for a fact because he took her card. The rest is a correct logical deduction. |
03:40 | Jack | Okay. | No Strategy | Neutral | Acknowledgement. |
03:43 | Hailey | Should you really be giving that information away though? Like, unless you wanted to save yourself? Like only yourself? | Interrogation, Defense | Neutral | This is a strategic question. |
03:49 | Sebastian | I'm just trying to make sure we find the werewolf. | Defense | Neutral | This is a statement of future intent, which is unverifiable. |
03:52 | Hailey | Okay. | No Strategy | Neutral | Acknowledgement. |
03:52 | Brent | Yeah. | No Strategy | Neutral | Agreement. |
03:54 | Jack | So what were you? | Interrogation | Neutral | This is a question. |
03:55 | Brent | I was villager. What were you? | Identity Declaration, Interrogation | TRUE | Brent is truthfully stating his role. The second part is a question. |
03:57 | Jack | You were a villager? Well, I was a troublemaker. | Identity Declaration, Interrogation | FALSE | Jack knows he is the Werewolf. Claiming to be the Troublemaker is a direct lie. |
03:59 | Brent | Okay. | No Strategy | Neutral | Acknowledgement. |
04:01 | Jack | So... | No Strategy | Neutral | Incomplete thought. |
04:02 | Hailey | Is there no werewolf? | Interrogation | Neutral | This is a question. |
04:03 | Brent | Explain what happened then. | Call for Action | Neutral | This is a command. |
04:04 | Jack | Well, I swapped our cards. So I guess I'm a villager now. | Identity Declaration, Accusation, Evidence | FALSE | This is a compound lie. He did not swap cards (a fabricated action), and he is not guessing his role (he knows he is the Werewolf). |
04:08 | Brent | I don't think that's how troublemaker works, but we'll go with it. | No Strategy | Neutral | This is a subjective opinion on game rules. |
04:13 | Jack | Troublemaker just swaps randomly, right? | No Strategy | Neutral | This is a question about game rules. |
04:17 | Brent | Sure. | No Strategy | Neutral | Vague agreement. |
04:18 | Jack | Well like you swap face down cards. You don't know like what you swapped. | No Strategy | Neutral | This is an explanation of game rules. |
04:23 | Brent | Yeah. | No Strategy | Neutral | Agreement. |
04:23 | Sebastian | Well, I don't know. | No Strategy | Neutral | Statement of uncertainty. |
04:24 | Brent | I thought they were supposed to swap other people's cards, but may... I guess, whatever. So you swapped us. So I'm the troublemaker now? | Accusation | Neutral | This is a statement of opinion followed by a question based on Jack's lie. |
04:30 | Jack | Yeah. You would be the troublemaker. | Defense, Evidence | FALSE | This statement is a logical conclusion of his previous lie. Since it's presented as a fact to further his deception, it is also a lie. |
04:32 | Brent | And you were a robber? And you swapped? | Accusation, Interrogation | Neutral | This is a question. |
04:33 | Hailey | And now I'm apparently the robber. | Defense | Neutral | This is a deduction based on another player's claim, not a statement of fact from her own knowledge. |
04:34 | Brent | Yeah. | No Strategy | Neutral | Agreement. |
04:34 | Brent | And you're a villager. | Accusation | Neutral | This is an accusation/statement about another player's role that he cannot know for certain. |
04:35 | Sebastian | Mm-hmm | No Strategy | Neutral | Acknowledgement. |
04:36 | Brent | You're a villager. | Accusation, Interrogation | Neutral | This is an accusation/statement about another player's role that he cannot know for certain. |
04:39 | Jack | Yeah. | No Strategy | Neutral | Agreement. |
04:42 | Hailey | So... Is one of us lying? | Interrogation | Neutral | This is a question. |
04:43 | Jack | Yeah. That's the question. | No Strategy | Neutral | Statement of opinion. |
04:44 | Brent | Yeah. So I'm... | No Strategy | Neutral | Incomplete thought. |
00:00 | Jack | Hm, yeah, | No Strategy | Neutral | Filler phrase. |
00:01 | Sebastian | You're saying, and then you switch. | Accusation, Defense | Neutral | This is a statement about another player's claim. |
MIDA: Multimodal Interactive Deception Assessment
Can MLLMs Read the Room? A Multimodal Benchmark for Assessing Deception in Multi-Party Social Interactions (EMNLP 2026 Main)
π₯ MIDA has been accepted to EMNLP 2026 (Main Conference)!
Paper (arXiv) | Dataset (Hugging Face) | Code (GitHub)
This repository contains the MIDA benchmark and reference implementation accompanying the EMNLP 2026 (Main Conference) paper "Can MLLMs Read the Room? A Multimodal Benchmark for Assessing Deception in Multi-Party Social Interactions". MIDA evaluates whether multimodal large language models can ground language in the visual and auditory cues of multi-party social interaction and assess deception, using the social-deduction game One Night Ultimate Werewolf as a controlled but ecologically valid testbed with verifiable ground truth.
The release covers:
- MIDA-Ego4D: 819 utterances annotated across 8 game sessions, drawn from the larger 40-session Werewolf subset of Ego4D (Grauman et al., 2022).
- MIDA-YouTube: 1,541 utterances annotated across 12 game sessions, drawn from the 151-video YouTube subset curated by Lai et al. (2023).
- Manually annotated
nightActionsfor every labelled game session (20/20) β a key dataset contribution that records the precise actor, target, and outcome of every night-phase action (Doppelganger / Seer / Robber / Troublemaker / Drunk). Together with the start/end roles and voting outcome, these annotations make every player's private knowledge state at every moment of the game deterministically reconstructible, which is what gives MIDA its verifiable per-utterance ground truth (see Section "WhynightActionsmatters" below). - A reference benchmark runner for both closed-source (OpenAI-compatible APIs) and open-source (HuggingFace Transformers) MLLMs.
- A semi-automated annotation pipeline driven by a Gemini-compatible LLM, including the full annotator rulebook (
code/prompts/annotation_rules.txt).
Repository layout
Can-MLLMs-Read-the-Room/
βββ README.md # this file
βββ DATASHEET.md # dataset documentation (responsible AI fields)
βββ LICENSE # MIT for code; CC BY 4.0 for annotations
βββ REPRODUCE.md # exact commands to reproduce paper numbers
βββ requirements.txt
βββ code/
β βββ annotation/ # Gemini-driven labeling pipeline
β βββ benchmark/ # closed-source and open-source benchmark runners
β βββ eval/ # F1 / Macro-F1 / Binary accuracy
β βββ prompts/ # annotation rulebook + game rules + main task prompt
β βββ utils/ # dataset loader
βββ data/
βββ ego4d/
β βββ labels/ # 8 labelled CSVs, 819 utterances
β βββ transcripts/ # raw per-segment transcripts
β βββ metadata/
β β βββ game_timestamp/ # per-recording game start/end timestamps
β β βββ vote_outcome/ # start/end roles, voting outcome, night actions, warnings
β β βββ videos_link.txt # how to obtain the underlying Ego4D videos
β βββ splits/ # train/val/test/avalon split JSONs (from Lai et al. 2023)
βββ youtube/
βββ labels/ # 12 labelled CSVs, 1,541 utterances
βββ metadata/
βββ vote_outcome/
βββ videos_link.txt # YouTube video URLs for the 7 source videos
The underlying raw videos are not redistributed: Ego4D is gated under its own license and YouTube videos must be obtained from their original publishers. See data/ego4d/metadata/videos_link.txt, data/youtube/metadata/videos_link.txt and DATASHEET.md for access instructions.
Quick start
pip install -r requirements.txt
# Sanity-check dataset loading
python code/utils/dataset.py --data-root data --source ego4d
# Run a closed-source MLLM (text-only)
export OPENAI_API_KEY=sk-...
python code/benchmark/run_closed_source.py \
--data-root data --source ego4d \
--model gpt-4o-mini \
--out predictions/ego4d_gpt4o_mini_text.csv
# Run an open-source MLLM with one frame per utterance
python code/benchmark/run_open_source.py \
--data-root data --source ego4d \
--model-id Qwen/Qwen2.5-VL-7B-Instruct \
--frame-dir /path/to/your/extracted/frames \
--out predictions/ego4d_qwen25vl_v1f.csv
See REPRODUCE.md for the full set of commands (closed-source / open-source benchmarks, MIDA-YouTube, frame preparation).
Why nightActions matters
In One Night Ultimate Werewolf, the public game record (start/end roles + voting outcome) is insufficient to recover what each player actually knew at speaking time: roles can be swapped, faces of cards can be peeked, and many of these events leave no trace in the start/end deltas (e.g. a Seer that looks at center cards, a Drunk that swaps blindly with the center, a Troublemaker that swaps two other players neutrally). Without these mid-night events being recorded, an annotator cannot decide whether a given utterance is TRUE, FALSE, or NEUTRAL β and existing Werewolf datasets stop at the public record.
We therefore manually re-watched every labelled game session (20 games total) and produced a structured nightActions field, encoding the actor, target, and (where relevant) action_type / copied_role / center_card_swapped of each role's night action. The schema is:
"nightActions": {
"doppelganger": {"actor": null, "target": null, "copied_role": null},
"seer": {"actor": null, "action_type": null, "targets": null},
"robber": {"actor": null, "target": null},
"troublemaker": {"actor": null, "targets": null},
"drunk": {"actor": null, "center_card_swapped": null}
}
null denotes "this role did not act" (or is not in play). The field lives inside each per-game block of data/{ego4d,youtube}/metadata/vote_outcome/<recording>.json, alongside playerNames, votingOutcome, startRoles, endRoles. For a small number of YouTube games where the source video does not show the night phase (Retro 9 Game3 and Game4), we instead set "nightActions": null and add "nightActions_note" describing why. Per-recording vote_outcome JSONs additionally retain entries for unlabelled games from the same video for context; those entries do not carry a nightActions field.
nightActions is consumed by the annotation pipeline (see code/prompts/annotation_rules.txt, "Suggested Workflow" step 1: Reconstruct and Document Night Events). Releasing it lets others re-derive the per-utterance veracity labels from scratch and verify our annotations end-to-end.
Citation
If you use MIDA, please cite our paper and the Werewolf Among Us dataset it builds on:
@inproceedings{kang2026mida,
title = {Can MLLMs Read the Room? A Multimodal Benchmark for Assessing Deception in Multi-Party Social Interactions},
author = {Kang, Caixin and Huang, Yifei and Ouyang, Liangyang and Zhang, Mingfang and Liu, Ruicong and Sato, Yoichi},
booktitle = {Proceedings of the 2026 Conference on Empirical Methods in Natural Language Processing},
year = {2026},
eprint = {2511.16221},
archivePrefix = {arXiv}
}
@inproceedings{lai-etal-2023-werewolf,
title = {Werewolf Among Us: Multimodal Resources for Modeling Persuasion Behaviors in Social Deduction Games},
author = {Lai, Bolin and Zhang, Hongxin and Liu, Miao and Pariani, Aryan and Ryan, Fiona and Jia, Wenqi and Hayati, Shirley Anugrah and Rehg, James and Yang, Diyi},
booktitle = {Findings of the Association for Computational Linguistics: ACL 2023},
year = {2023},
url = {https://aclanthology.org/2023.findings-acl.411/}
}
License
- Code: MIT.
- Annotations / labels / metadata in
data/: CC BY 4.0, except the third-party material below. - Third-party material from Werewolf Among Us (Lai et al., 2023) is redistributed under its original Apache-2.0 license (see
LICENSEandLICENSES/Apache-2.0.txt):data/ego4d/splits/,data/ego4d/transcripts/,data/ego4d/metadata/game_timestamp/, the utterance text / speaker / timestamp fields and the persuasive-strategy labels (true_category, unmodified) in the label CSVs, and the player names, roles, votes and game times invote_outcome/*.json. - Underlying video corpora retain their original licenses (Ego4D Terms of Use; respective YouTube content under YouTube ToS).
Responsible AI
A complete RAI statement (limitations, biases, data subjects, intended use, risks, provenance) accompanies the release as DATASHEET.md. See those files for details.
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