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00:00
Brent
Since it's just a social interaction study, I'm sure that any... Well, I already saw my card. Hopefully nobody else did.
No Strategy
Neutral
General pre-game chatter with no factual claims about the game state.
00:09
Hailey
I didn't.
No Strategy
Neutral
General pre-game chatter.
00:13
Hailey
I might need to have wine to steady my nerves. Dear god.
No Strategy
Neutral
This is a joke/personal comment.
00:15
Jack
It's a social interaction study, I imagine every part of the social interaction is probably...
No Strategy
Neutral
This is a subjective opinion.
00:20
Brent
Yeah. Worthwhile.
No Strategy
Neutral
This is an agreement with an opinion.
00:21
Erin
Are we ready?
No Strategy
Neutral
Moderator question.
00:22
Sebastian
All right.
No Strategy
Neutral
Acknowledgement.
00:22
Hailey
I mean, they already got entertained by the fact that they got upstairs.
No Strategy
Neutral
Irrelevant small talk.
00:24
Jack
Are you ready, kids?
No Strategy
Neutral
This is a joking question.
00:24
Sebastian
Yeah.
No Strategy
Neutral
Acknowledgement.
00:26
Hailey
All right. Ready?
No Strategy
Neutral
This is a question.
00:28
Erin
Are you ready?
No Strategy
Neutral
Moderator question.
00:28
Hailey
Yes.
No Strategy
Neutral
Acknowledgement.
00:29
Erin
Everyone close your eyes.
No Strategy
Neutral
Moderator command.
00:33
Erin
All right. Werewolves, wake up and look for other werewolves.
No Strategy
Neutral
Moderator instruction.
00:37
Erin
All right. Close your eyes.
No Strategy
Neutral
Moderator command.
00:39
Erin
Seer, wake up. All righty. You may look at other player's cards or two of the center cards.
No Strategy
Neutral
Moderator instruction.
00:49
Erin
Seer, close your eyes.
No Strategy
Neutral
Moderator command.
00:51
Erin
Robber, wake up. You may exchange your card with another player's card and then view your new card.
No Strategy
Neutral
Moderator instruction.
01:07
Erin
Robber. What do you want to do?
No Strategy
Neutral
Moderator question.
01:39
Jack
I wonder if this like the 5G people are coming out to get it...
No Strategy
Neutral
This is a joke.
01:46
Jack
Got all these technologies out on the table.
No Strategy
Neutral
Irrelevant observation.
01:57
Erin
What are the kids up to these days?
No Strategy
Neutral
Moderator small talk.
01:58
Sebastian
Yeah.
No Strategy
Neutral
Acknowledgement.
01:59
Hailey
I mean, we joked. We literally joked at the beginning, like when we were signing up, it's like our neighbors are going to think that we're involved in the mafia or something like that.
No Strategy
Neutral
Irrelevant anecdote.
02:11
Hailey
open spaces.
No Strategy
Neutral
Incomplete thought.
02:13
Jack
Yeah, actually sometimes.
No Strategy
Neutral
Vague comment.
02:16
Erin
Okay.
No Strategy
Neutral
Moderator acknowledgement.
02:17
Hailey
Did she think that they were like Jehovah's Witnesses or something like that? Who knows.
No Strategy
Neutral
Speculative question.
02:21
Jack
Maybe, maybe.
No Strategy
Neutral
Vague agreement.
02:21
Erin
Robber, you may wake the fuck up.
No Strategy
Neutral
Moderator instruction.
02:24
Brent
Wait, didn't we already do robber?
No Strategy
Neutral
This is a question about game procedure.
02:25
Hailey
I thought we did robber.
No Strategy
Neutral
This is a statement of belief about game procedure.
02:26
Erin
Oh, my bad. My phone wasn't in place.
No Strategy
Neutral
Moderator explanation.
02:29
Sebastian
I guess robber sleep?
No Strategy
Neutral
This is a guess/question.
02:32
Erin
Troublemaker, who's next? You may wake up. You may exchange cards between two other players.
No Strategy
Neutral
Moderator instruction.
02:43
Erin
Troublemaker, close your eyes and everyone can wake up.
No Strategy
Neutral
Moderator command.
02:48
Hailey
You know what I realized, what we used to do with our larger werewolf games. Didn't used to make us clap? Like we all had to clap and close our eyes so that way, we could kind of...
No Strategy
Neutral
Anecdote about a different game.
02:56
Jack
Oh, so like the sound.
No Strategy
Neutral
Clarification.
02:57
Hailey
But also because we had to get up and stand and walk around and usually point, because it was such like a huge group.
No Strategy
Neutral
Anecdote about a different game.
03:01
Brent
Yeah. It was a group when we would just sit in chairs.
No Strategy
Neutral
Agreement.
03:03
Sebastian
Yeah. In a circle, right? Or something.
No Strategy
Neutral
Clarifying question.
03:05
Brent
Yeah.
No Strategy
Neutral
Agreement.
03:05
Sebastian
Yeah.
No Strategy
Neutral
Agreement.
03:06
Hailey
Timer. Sorry.
No Strategy
Neutral
Game administration.
03:07
Brent
It's fine.
No Strategy
Neutral
Social pleasantry.
03:08
Hailey
Go.
No Strategy
Neutral
Command.
03:12
Jack
Go. Okay.
No Strategy
Neutral
Acknowledgement.
03:13
Erin
Who do we think?
Interrogation
Neutral
Moderator question.
03:14
Sebastian
All right.
No Strategy
Neutral
Acknowledgement.
03:14
Hailey
I am innocent.
Defense
TRUE
Hailey is unaware her card was swapped. Based on her knowledge (starting as a Villager), she is innocent. This is a truthful statement of her belief.
03:15
Jack
What do we think? Who had the
Interrogation
Neutral
This is a question.
03:16
Sebastian
We're both innocent, because I switched your card and I'm
Defense, Evidence
TRUE
Sebastian knows he took Hailey's Villager card (innocent) and is now a Villager himself (innocent). This is an accurate statement based on his private knowledge.
03:18
Jack
Was there a seer in this game?
Interrogation
Neutral
This is a question.
03:18
Hailey
Seer? Huh?
Interrogation, Defense
Neutral
This is a question/expression of confusion.
03:22
Jack
What was the information? I missed it.
Interrogation
Neutral
This is a question.
03:23
Sebastian
So I switched your card because I was a robber.
Identity Declaration, Defense, Evidence
TRUE
This is a completely accurate description of his starting role and his night action.
03:26
Hailey
I'm going to have an identity crisis now. So...
Accusation
Neutral
This is a subjective statement about her emotional state.
03:28
Jack
Y'all switched?
Interrogation
Neutral
This is a question.
03:29
Sebastian
Yeah.
Defense, Evidence
TRUE
A truthful confirmation that he performed a switch.
03:31
Jack
Okay.
No Strategy
Neutral
Acknowledgement.
03:31
Brent
I was a villager.
Identity Declaration
TRUE
Brent was not affected by any night actions, so he is truthfully stating his role.
03:31
Jack
Well, what are you now?
Interrogation
Neutral
This is a question.
03:31
Hailey
I was a villager too.
Identity Declaration
TRUE
Hailey is truthfully stating her starting role.
03:34
Sebastian
So I'm a villager now.
Defense, Evidence
TRUE
Sebastian looked at his new card after robbing Hailey (a Villager). He is truthfully stating his current role.
03:35
Jack
You're a villager now?
Interrogation
Neutral
This is a question.
03:36
Sebastian
So she was a villager. At least.... And she has my card, which was a robber, so...
Evidence
TRUE
The factual claim here is "she was a villager," which Sebastian knows for a fact because he took her card. The rest is a correct logical deduction.
03:40
Jack
Okay.
No Strategy
Neutral
Acknowledgement.
03:43
Hailey
Should you really be giving that information away though? Like, unless you wanted to save yourself? Like only yourself?
Interrogation, Defense
Neutral
This is a strategic question.
03:49
Sebastian
I'm just trying to make sure we find the werewolf.
Defense
Neutral
This is a statement of future intent, which is unverifiable.
03:52
Hailey
Okay.
No Strategy
Neutral
Acknowledgement.
03:52
Brent
Yeah.
No Strategy
Neutral
Agreement.
03:54
Jack
So what were you?
Interrogation
Neutral
This is a question.
03:55
Brent
I was villager. What were you?
Identity Declaration, Interrogation
TRUE
Brent is truthfully stating his role. The second part is a question.
03:57
Jack
You were a villager? Well, I was a troublemaker.
Identity Declaration, Interrogation
FALSE
Jack knows he is the Werewolf. Claiming to be the Troublemaker is a direct lie.
03:59
Brent
Okay.
No Strategy
Neutral
Acknowledgement.
04:01
Jack
So...
No Strategy
Neutral
Incomplete thought.
04:02
Hailey
Is there no werewolf?
Interrogation
Neutral
This is a question.
04:03
Brent
Explain what happened then.
Call for Action
Neutral
This is a command.
04:04
Jack
Well, I swapped our cards. So I guess I'm a villager now.
Identity Declaration, Accusation, Evidence
FALSE
This is a compound lie. He did not swap cards (a fabricated action), and he is not guessing his role (he knows he is the Werewolf).
04:08
Brent
I don't think that's how troublemaker works, but we'll go with it.
No Strategy
Neutral
This is a subjective opinion on game rules.
04:13
Jack
Troublemaker just swaps randomly, right?
No Strategy
Neutral
This is a question about game rules.
04:17
Brent
Sure.
No Strategy
Neutral
Vague agreement.
04:18
Jack
Well like you swap face down cards. You don't know like what you swapped.
No Strategy
Neutral
This is an explanation of game rules.
04:23
Brent
Yeah.
No Strategy
Neutral
Agreement.
04:23
Sebastian
Well, I don't know.
No Strategy
Neutral
Statement of uncertainty.
04:24
Brent
I thought they were supposed to swap other people's cards, but may... I guess, whatever. So you swapped us. So I'm the troublemaker now?
Accusation
Neutral
This is a statement of opinion followed by a question based on Jack's lie.
04:30
Jack
Yeah. You would be the troublemaker.
Defense, Evidence
FALSE
This statement is a logical conclusion of his previous lie. Since it's presented as a fact to further his deception, it is also a lie.
04:32
Brent
And you were a robber? And you swapped?
Accusation, Interrogation
Neutral
This is a question.
04:33
Hailey
And now I'm apparently the robber.
Defense
Neutral
This is a deduction based on another player's claim, not a statement of fact from her own knowledge.
04:34
Brent
Yeah.
No Strategy
Neutral
Agreement.
04:34
Brent
And you're a villager.
Accusation
Neutral
This is an accusation/statement about another player's role that he cannot know for certain.
04:35
Sebastian
Mm-hmm
No Strategy
Neutral
Acknowledgement.
04:36
Brent
You're a villager.
Accusation, Interrogation
Neutral
This is an accusation/statement about another player's role that he cannot know for certain.
04:39
Jack
Yeah.
No Strategy
Neutral
Agreement.
04:42
Hailey
So... Is one of us lying?
Interrogation
Neutral
This is a question.
04:43
Jack
Yeah. That's the question.
No Strategy
Neutral
Statement of opinion.
04:44
Brent
Yeah. So I'm...
No Strategy
Neutral
Incomplete thought.
00:00
Jack
Hm, yeah,
No Strategy
Neutral
Filler phrase.
00:01
Sebastian
You're saying, and then you switch.
Accusation, Defense
Neutral
This is a statement about another player's claim.
End of preview. Expand in Data Studio

MIDA: Multimodal Interactive Deception Assessment

Can MLLMs Read the Room? A Multimodal Benchmark for Assessing Deception in Multi-Party Social Interactions (EMNLP 2026 Main)

πŸ”₯ MIDA has been accepted to EMNLP 2026 (Main Conference)!

Paper (arXiv) | Dataset (Hugging Face) | Code (GitHub)

This repository contains the MIDA benchmark and reference implementation accompanying the EMNLP 2026 (Main Conference) paper "Can MLLMs Read the Room? A Multimodal Benchmark for Assessing Deception in Multi-Party Social Interactions". MIDA evaluates whether multimodal large language models can ground language in the visual and auditory cues of multi-party social interaction and assess deception, using the social-deduction game One Night Ultimate Werewolf as a controlled but ecologically valid testbed with verifiable ground truth.

The release covers:

  • MIDA-Ego4D: 819 utterances annotated across 8 game sessions, drawn from the larger 40-session Werewolf subset of Ego4D (Grauman et al., 2022).
  • MIDA-YouTube: 1,541 utterances annotated across 12 game sessions, drawn from the 151-video YouTube subset curated by Lai et al. (2023).
  • Manually annotated nightActions for every labelled game session (20/20) β€” a key dataset contribution that records the precise actor, target, and outcome of every night-phase action (Doppelganger / Seer / Robber / Troublemaker / Drunk). Together with the start/end roles and voting outcome, these annotations make every player's private knowledge state at every moment of the game deterministically reconstructible, which is what gives MIDA its verifiable per-utterance ground truth (see Section "Why nightActions matters" below).
  • A reference benchmark runner for both closed-source (OpenAI-compatible APIs) and open-source (HuggingFace Transformers) MLLMs.
  • A semi-automated annotation pipeline driven by a Gemini-compatible LLM, including the full annotator rulebook (code/prompts/annotation_rules.txt).

Repository layout

Can-MLLMs-Read-the-Room/
β”œβ”€β”€ README.md             # this file
β”œβ”€β”€ DATASHEET.md          # dataset documentation (responsible AI fields)
β”œβ”€β”€ LICENSE               # MIT for code; CC BY 4.0 for annotations
β”œβ”€β”€ REPRODUCE.md          # exact commands to reproduce paper numbers
β”œβ”€β”€ requirements.txt
β”œβ”€β”€ code/
β”‚   β”œβ”€β”€ annotation/       # Gemini-driven labeling pipeline
β”‚   β”œβ”€β”€ benchmark/        # closed-source and open-source benchmark runners
β”‚   β”œβ”€β”€ eval/             # F1 / Macro-F1 / Binary accuracy
β”‚   β”œβ”€β”€ prompts/          # annotation rulebook + game rules + main task prompt
β”‚   └── utils/            # dataset loader
└── data/
    β”œβ”€β”€ ego4d/
    β”‚   β”œβ”€β”€ labels/       # 8 labelled CSVs, 819 utterances
    β”‚   β”œβ”€β”€ transcripts/  # raw per-segment transcripts
    β”‚   β”œβ”€β”€ metadata/
    β”‚   β”‚   β”œβ”€β”€ game_timestamp/   # per-recording game start/end timestamps
    β”‚   β”‚   β”œβ”€β”€ vote_outcome/     # start/end roles, voting outcome, night actions, warnings
    β”‚   β”‚   └── videos_link.txt   # how to obtain the underlying Ego4D videos
    β”‚   └── splits/       # train/val/test/avalon split JSONs (from Lai et al. 2023)
    └── youtube/
        β”œβ”€β”€ labels/       # 12 labelled CSVs, 1,541 utterances
        └── metadata/
            β”œβ”€β”€ vote_outcome/
            └── videos_link.txt   # YouTube video URLs for the 7 source videos

The underlying raw videos are not redistributed: Ego4D is gated under its own license and YouTube videos must be obtained from their original publishers. See data/ego4d/metadata/videos_link.txt, data/youtube/metadata/videos_link.txt and DATASHEET.md for access instructions.

Quick start

pip install -r requirements.txt

# Sanity-check dataset loading
python code/utils/dataset.py --data-root data --source ego4d

# Run a closed-source MLLM (text-only)
export OPENAI_API_KEY=sk-...
python code/benchmark/run_closed_source.py \
    --data-root data --source ego4d \
    --model gpt-4o-mini \
    --out predictions/ego4d_gpt4o_mini_text.csv

# Run an open-source MLLM with one frame per utterance
python code/benchmark/run_open_source.py \
    --data-root data --source ego4d \
    --model-id Qwen/Qwen2.5-VL-7B-Instruct \
    --frame-dir /path/to/your/extracted/frames \
    --out predictions/ego4d_qwen25vl_v1f.csv

See REPRODUCE.md for the full set of commands (closed-source / open-source benchmarks, MIDA-YouTube, frame preparation).

Why nightActions matters

In One Night Ultimate Werewolf, the public game record (start/end roles + voting outcome) is insufficient to recover what each player actually knew at speaking time: roles can be swapped, faces of cards can be peeked, and many of these events leave no trace in the start/end deltas (e.g. a Seer that looks at center cards, a Drunk that swaps blindly with the center, a Troublemaker that swaps two other players neutrally). Without these mid-night events being recorded, an annotator cannot decide whether a given utterance is TRUE, FALSE, or NEUTRAL β€” and existing Werewolf datasets stop at the public record.

We therefore manually re-watched every labelled game session (20 games total) and produced a structured nightActions field, encoding the actor, target, and (where relevant) action_type / copied_role / center_card_swapped of each role's night action. The schema is:

"nightActions": {
  "doppelganger": {"actor": null, "target": null, "copied_role": null},
  "seer":         {"actor": null, "action_type": null, "targets": null},
  "robber":       {"actor": null, "target": null},
  "troublemaker": {"actor": null, "targets": null},
  "drunk":        {"actor": null, "center_card_swapped": null}
}

null denotes "this role did not act" (or is not in play). The field lives inside each per-game block of data/{ego4d,youtube}/metadata/vote_outcome/<recording>.json, alongside playerNames, votingOutcome, startRoles, endRoles. For a small number of YouTube games where the source video does not show the night phase (Retro 9 Game3 and Game4), we instead set "nightActions": null and add "nightActions_note" describing why. Per-recording vote_outcome JSONs additionally retain entries for unlabelled games from the same video for context; those entries do not carry a nightActions field.

nightActions is consumed by the annotation pipeline (see code/prompts/annotation_rules.txt, "Suggested Workflow" step 1: Reconstruct and Document Night Events). Releasing it lets others re-derive the per-utterance veracity labels from scratch and verify our annotations end-to-end.

Citation

If you use MIDA, please cite our paper and the Werewolf Among Us dataset it builds on:

@inproceedings{kang2026mida,
  title     = {Can MLLMs Read the Room? A Multimodal Benchmark for Assessing Deception in Multi-Party Social Interactions},
  author    = {Kang, Caixin and Huang, Yifei and Ouyang, Liangyang and Zhang, Mingfang and Liu, Ruicong and Sato, Yoichi},
  booktitle = {Proceedings of the 2026 Conference on Empirical Methods in Natural Language Processing},
  year      = {2026},
  eprint        = {2511.16221},
  archivePrefix = {arXiv}
}

@inproceedings{lai-etal-2023-werewolf,
  title     = {Werewolf Among Us: Multimodal Resources for Modeling Persuasion Behaviors in Social Deduction Games},
  author    = {Lai, Bolin and Zhang, Hongxin and Liu, Miao and Pariani, Aryan and Ryan, Fiona and Jia, Wenqi and Hayati, Shirley Anugrah and Rehg, James and Yang, Diyi},
  booktitle = {Findings of the Association for Computational Linguistics: ACL 2023},
  year      = {2023},
  url       = {https://aclanthology.org/2023.findings-acl.411/}
}

License

  • Code: MIT.
  • Annotations / labels / metadata in data/: CC BY 4.0, except the third-party material below.
  • Third-party material from Werewolf Among Us (Lai et al., 2023) is redistributed under its original Apache-2.0 license (see LICENSE and LICENSES/Apache-2.0.txt): data/ego4d/splits/, data/ego4d/transcripts/, data/ego4d/metadata/game_timestamp/, the utterance text / speaker / timestamp fields and the persuasive-strategy labels (true_category, unmodified) in the label CSVs, and the player names, roles, votes and game times in vote_outcome/*.json.
  • Underlying video corpora retain their original licenses (Ego4D Terms of Use; respective YouTube content under YouTube ToS).

Responsible AI

A complete RAI statement (limitations, biases, data subjects, intended use, risks, provenance) accompanies the release as DATASHEET.md. See those files for details.

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