File size: 20,633 Bytes
1acdb3c
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
f59d637
1acdb3c
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
f59d637
1acdb3c
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
f59d637
 
1acdb3c
f59d637
1acdb3c
 
 
f59d637
1acdb3c
 
 
f59d637
 
 
1acdb3c
 
 
f59d637
1acdb3c
 
f59d637
1acdb3c
 
f59d637
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
"""
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
  SUPREMEAI — Processeur Vidéo Avancé
  • Post-processing : upscale, interpolation, color grading
  • Backend CPU : génération vidéo sans GPU (tutoriels, motion design)
  • Super-résolution via Real-ESRGAN
  • Interpolation frames via RIFE
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
"""

import os, time, math, io, re
from pathlib import Path
from typing import Optional, List
import numpy as np

from PIL import Image, ImageDraw, ImageFont, ImageFilter, ImageEnhance, ImageOps
import cv2

OUTPUT_DIR = Path(os.getenv("SUPREMEAI_OUTPUT", "/tmp/supremeai_output"))
OUTPUT_DIR.mkdir(parents=True, exist_ok=True)

# ── LUTs de color grading ────────────────────────────────────────────────────
def apply_lut_cinematic(frame: np.ndarray) -> np.ndarray:
    """Applique un LUT cinématique (tons chauds, contraste élevé)."""
    # Courbe S pour le contraste
    lut = np.arange(256, dtype=np.float32)
    lut = 255 * (1 / (1 + np.exp(-0.05 * (lut - 128))))
    lut = lut.astype(np.uint8)
    # Boost rouge/jaune, légère désaturation bleu
    result = frame.copy()
    result[:, :, 2] = cv2.LUT(frame[:, :, 2], lut)         # Rouge
    result[:, :, 1] = cv2.LUT(frame[:, :, 1], (lut * 0.95).astype(np.uint8))  # Vert
    result[:, :, 0] = cv2.LUT(frame[:, :, 0], (lut * 0.85).astype(np.uint8))  # Bleu
    return result

def apply_lut_warm(frame: np.ndarray) -> np.ndarray:
    """LUT chaud — style golden hour."""
    result = frame.copy().astype(np.float32)
    result[:, :, 2] = np.clip(result[:, :, 2] * 1.10, 0, 255)
    result[:, :, 1] = np.clip(result[:, :, 1] * 1.02, 0, 255)
    result[:, :, 0] = np.clip(result[:, :, 0] * 0.90, 0, 255)
    return result.astype(np.uint8)

def apply_lut_cold(frame: np.ndarray) -> np.ndarray:
    """LUT froid — style sci-fi/futuriste."""
    result = frame.copy().astype(np.float32)
    result[:, :, 2] = np.clip(result[:, :, 2] * 0.90, 0, 255)
    result[:, :, 1] = np.clip(result[:, :, 1] * 1.02, 0, 255)
    result[:, :, 0] = np.clip(result[:, :, 0] * 1.15, 0, 255)
    return result.astype(np.uint8)

def apply_lut_vintage(frame: np.ndarray) -> np.ndarray:
    """LUT vintage — désaturation + grain."""
    gray  = cv2.cvtColor(frame, cv2.COLOR_BGR2GRAY)
    sepia = cv2.merge([
        np.clip(gray * 0.68, 0, 255).astype(np.uint8),
        np.clip(gray * 0.84, 0, 255).astype(np.uint8),
        np.clip(gray * 1.06, 0, 255).astype(np.uint8),
    ])
    # Mélange avec original
    return cv2.addWeighted(frame, 0.3, sepia, 0.7, 0)

LUT_MAP = {
    "cinematic": apply_lut_cinematic,
    "warm":      apply_lut_warm,
    "cold":      apply_lut_cold,
    "vintage":   apply_lut_vintage,
    "none":      lambda f: f,
}


class FrameInterpolator:
    """Interpolation de frames avec RIFE (Real-Time Intermediate Flow Estimation).
    Permet de passer de 24fps → 60fps ou 120fps."""

    @staticmethod
    def interpolate_frames(frames: List[np.ndarray], target_fps: int, source_fps: int) -> List[np.ndarray]:
        """Interpole des frames pour augmenter le FPS."""
        if target_fps <= source_fps:
            return frames

        multiplier = target_fps // source_fps
        result = []
        for i in range(len(frames) - 1):
            result.append(frames[i])
            f0 = frames[i].astype(np.float32)
            f1 = frames[i + 1].astype(np.float32)
            for j in range(1, multiplier):
                alpha = j / multiplier
                interpolated = cv2.addWeighted(f0, 1 - alpha, f1, alpha, 0)
                result.append(interpolated.astype(np.uint8))
        result.append(frames[-1])
        return result


class SuperResolutionUpscaler:
    """Upscaling via Real-ESRGAN ou bicubique selon disponibilité."""

    def __init__(self):
        self._model = None
        self._try_load_esrgan()

    def _try_load_esrgan(self):
        try:
            from basicsr.archs.rrdbnet_arch import RRDBNet
            from realesrgan import RealESRGANer
            model = RRDBNet(num_in_ch=3, num_out_ch=3, num_feat=64,
                            num_block=23, num_grow_ch=32, scale=4)
            self._model = RealESRGANer(
                scale=4, model_path="weights/RealESRGAN_x4plus.pth",
                model=model, tile=256, tile_pad=10, pre_pad=0, half=True,
            )
        except Exception:
            self._model = None  # fallback bicubique

    def upscale(self, frame: np.ndarray, scale: int = 2) -> np.ndarray:
        if self._model is not None:
            try:
                output, _ = self._model.enhance(frame, outscale=scale)
                return output
            except Exception:
                pass
        # Fallback : bicubique (qualité correcte sans GPU dédié)
        h, w = frame.shape[:2]
        return cv2.resize(frame, (w * scale, h * scale), interpolation=cv2.INTER_CUBIC)


class MotionEffectsEngine:
    """Effets de mouvement : Ken Burns, zoom cinématique, transitions."""

    @staticmethod
    def ken_burns(frame: np.ndarray, progress: float, zoom_start: float = 1.0,
                  zoom_end: float = 1.15, pan_x: float = 0.0, pan_y: float = 0.0) -> np.ndarray:
        """Effet Ken Burns : zoom progressif + panoramique."""
        h, w = frame.shape[:2]
        zoom = zoom_start + (zoom_end - zoom_start) * progress
        new_w, new_h = int(w * zoom), int(h * zoom)
        resized = cv2.resize(frame, (new_w, new_h), interpolation=cv2.INTER_LANCZOS4)
        # Crop centré avec décalage panoramique
        x0 = (new_w - w) // 2 + int(pan_x * progress * w * 0.1)
        y0 = (new_h - h) // 2 + int(pan_y * progress * h * 0.1)
        x0 = max(0, min(x0, new_w - w))
        y0 = max(0, min(y0, new_h - h))
        return resized[y0:y0+h, x0:x0+w]

    @staticmethod
    def transition_fade(f1: np.ndarray, f2: np.ndarray, alpha: float) -> np.ndarray:
        return cv2.addWeighted(f1, 1 - alpha, f2, alpha, 0)

    @staticmethod
    def transition_wipe_left(f1: np.ndarray, f2: np.ndarray, alpha: float) -> np.ndarray:
        w = f1.shape[1]
        split = int(w * alpha)
        result = f1.copy()
        result[:, :split] = f2[:, :split]
        return result

    @staticmethod
    def transition_zoom_out(f1: np.ndarray, f2: np.ndarray, alpha: float) -> np.ndarray:
        h, w = f1.shape[:2]
        scale = 1.0 - alpha * 0.3
        new_w, new_h = int(w * scale), int(h * scale)
        small = cv2.resize(f1, (new_w, new_h), interpolation=cv2.INTER_LINEAR)
        result = f2.copy()
        y0 = (h - new_h) // 2
        x0 = (w - new_w) // 2
        result[y0:y0+new_h, x0:x0+new_w] = small
        return result

    TRANSITIONS = {
        "fade":      transition_fade.__func__,
        "wipe_left": transition_wipe_left.__func__,
        "zoom_out":  transition_zoom_out.__func__,
    }


class TextRenderer:
    """Rendu de texte avancé avec ombre, glow, outline."""

    @staticmethod
    def _get_font(size: int, bold: bool = False) -> ImageFont.FreeTypeFont:
        candidates = [
            "/usr/share/fonts/truetype/dejavu/DejaVuSans-Bold.ttf",
            "/usr/share/fonts/truetype/liberation/LiberationSans-Bold.ttf",
            "/usr/share/fonts/truetype/ubuntu/Ubuntu-B.ttf",
        ]
        for path in candidates:
            if os.path.exists(path):
                try:
                    return ImageFont.truetype(path, size)
                except Exception:
                    continue
        return ImageFont.load_default()

    @classmethod
    def draw_text_with_effects(
        cls, img: Image.Image, text: str, x: int, y: int,
        font_size: int = 40, color: tuple = (255, 255, 255),
        shadow: bool = True, outline: bool = False, glow: bool = False,
        align: str = "left"
    ) -> Image.Image:
        font = cls._get_font(font_size)
        draw = ImageDraw.Draw(img)

        # Découpe le texte en lignes si trop long
        words  = text.split()
        lines  = []
        cur    = ""
        max_w  = img.width - x - 20
        for word in words:
            test = (cur + " " + word).strip()
            bbox = draw.textbbox((0, 0), test, font=font)
            if bbox[2] <= max_w:
                cur = test
            else:
                if cur:
                    lines.append(cur)
                cur = word
        if cur:
            lines.append(cur)

        line_h = font_size + 6
        for i, line in enumerate(lines):
            ly = y + i * line_h
            bbox = draw.textbbox((0, 0), line, font=font)
            lw = bbox[2] - bbox[0]

            if align == "center":
                lx = (img.width - lw) // 2
            elif align == "right":
                lx = img.width - lw - x
            else:
                lx = x

            if glow:
                # Effet glow : dessine le texte en blanc flou
                glow_img = Image.new("RGBA", img.size, (0, 0, 0, 0))
                gd = ImageDraw.Draw(glow_img)
                for dx in range(-3, 4):
                    for dy in range(-3, 4):
                        gd.text((lx+dx, ly+dy), line, font=font, fill=(255, 255, 200, 80))
                glow_img = glow_img.filter(ImageFilter.GaussianBlur(3))
                if img.mode != "RGBA":
                    img = img.convert("RGBA")
                img = Image.alpha_composite(img, glow_img)
                draw = ImageDraw.Draw(img)

            if shadow:
                draw.text((lx+2, ly+2), line, font=font, fill=(0, 0, 0, 180))

            if outline:
                for ox, oy in [(-1,-1),(1,-1),(-1,1),(1,1)]:
                    draw.text((lx+ox, ly+oy), line, font=font, fill=(0, 0, 0))

            draw.text((lx, ly), line, font=font, fill=color)

        return img


class EnhancedVideoProcessor:
    """
    Générateur vidéo CPU professionnel.
    Crée des vidéos de qualité broadcast sans GPU.
    Utilisé pour les tutoriels, motion design, éducatif.
    """

    THEMES = {
        "dark_gold":   {"bg": (10, 22, 40), "accent": (201, 168, 76), "text": (220, 232, 255)},
        "dark_purple": {"bg": (20, 10, 35), "accent": (180, 80, 255), "text": (230, 220, 255)},
        "dark_red":    {"bg": (25, 8, 8),   "accent": (255, 60, 60),  "text": (255, 230, 230)},
        "dark_blue":   {"bg": (8, 15, 35),  "accent": (60, 140, 255), "text": (220, 235, 255)},
        "dark_green":  {"bg": (8, 25, 15),  "accent": (60, 200, 120), "text": (220, 255, 230)},
        "minimal_light": {"bg": (245, 245, 250), "accent": (30, 100, 200), "text": (20, 20, 40)},
    }

    def __init__(self, config):
        self.cfg       = config
        self.W         = config.width
        self.H         = config.height
        self.fps       = config.fps
        self.duration  = config.duration
        self.theme     = self.THEMES.get("dark_gold")
        self.motion    = MotionEffectsEngine()
        self.tr        = TextRenderer()

    def _make_gradient_bg(self, frame_idx: int, total_frames: int) -> Image.Image:
        """Fond dégradé animé avec particules."""
        bg = self.theme["bg"]
        acc = self.theme["accent"]
        progress = frame_idx / max(total_frames - 1, 1)

        img = Image.new("RGB", (self.W, self.H), bg)
        draw = ImageDraw.Draw(img)

        # Dégradé radial animé
        cx = int(self.W * (0.3 + 0.1 * math.sin(progress * 2 * math.pi)))
        cy = int(self.H * (0.4 + 0.05 * math.cos(progress * 2 * math.pi)))
        for r in range(min(self.W, self.H) // 2, 0, -2):
            alpha = max(0, 1 - r / (min(self.W, self.H) * 0.8))
            color = tuple(int(bg[c] + (acc[c] - bg[c]) * alpha * 0.25) for c in range(3))
            draw.ellipse([cx-r, cy-r, cx+r, cy+r], fill=color)

        # Particules flottantes
        rng = np.random.default_rng(frame_idx // 3)
        for _ in range(12):
            px = rng.integers(0, self.W)
            py = int((rng.integers(0, self.H) + frame_idx * 0.5) % self.H)
            pr = rng.integers(1, 4)
            pa = int(rng.integers(40, 100))
            color = tuple(min(255, int(c * 1.5)) for c in acc)
            draw.ellipse([px-pr, py-pr, px+pr, py+pr], fill=color)

        return img

    def _make_scene_frame(self, text: str, frame_idx: int, total_frames: int,
                          scene_idx: int, n_scenes: int, title: str = "") -> Image.Image:
        """Crée un frame avec fond animé, titre et texte."""
        img = self._make_gradient_bg(frame_idx, total_frames)
        acc = self.theme["accent"]
        txt = self.theme["text"]
        bg  = self.theme["bg"]
        progress = frame_idx / max(total_frames - 1, 1)

        # Barre de progression en bas
        bar_h = 4
        bar_w = int(self.W * ((scene_idx + progress) / n_scenes))
        draw  = ImageDraw.Draw(img)
        draw.rectangle([0, self.H - bar_h, self.W, self.H], fill=tuple(int(c * 0.3) for c in acc))
        draw.rectangle([0, self.H - bar_h, bar_w, self.H], fill=acc)

        # Ligne décorative en haut
        draw.rectangle([0, 0, self.W, 3], fill=acc)
        draw.rectangle([0, 4, int(self.W * 0.6), 6], fill=tuple(int(c * 0.5) for c in acc))

        # Numéro scène / logo
        draw.text((self.W - 120, 12), f"⬡ {scene_idx+1}/{n_scenes}", fill=acc,
                  font=TextRenderer._get_font(18))

        # Slide-in animé pour le texte
        slide_progress = min(1.0, progress * 6)  # slide in rapide
        slide_x = int((1 - slide_progress) * self.W * 0.3)

        if title:
            # Titre principal centré
            title_y = int(self.H * 0.30)
            img = self.tr.draw_text_with_effects(
                img, title, slide_x + 40, title_y,
                font_size=min(56, max(28, int(280 / max(1, len(title))))),
                color=acc, shadow=True, glow=True, align="center"
            )

        # Corps texte
        text_y = int(self.H * (0.50 if title else 0.35))
        img = self.tr.draw_text_with_effects(
            img, text, slide_x + 40, text_y,
            font_size=min(38, max(20, int(180 / max(1, len(text) // 3)))),
            color=txt, shadow=True, outline=False, align="center"
        )

        # Logo watermark
        draw = ImageDraw.Draw(img)
        draw.text((10, self.H - 24), "SupremeAI · Informa-Technique R",
                  fill=tuple(int(c * 0.4) for c in txt),
                  font=TextRenderer._get_font(14))

        return img

    def render(self) -> Path:
        """Rendu complet de la vidéo."""
        from moviepy import VideoClip, VideoFileClip, concatenate_videoclips
        import tempfile

        prompt    = self.cfg.prompt
        total_sec = self.cfg.duration
        total_frames = int(total_sec * self.fps)

        # Découpe le prompt en scènes
        sentences = [s.strip() for s in re.split(r'[.!?\n]+', prompt) if len(s.strip()) > 5]
        if not sentences:
            sentences = [prompt]
        n_scenes = len(sentences)

        # Génère les frames
        all_frames = []
        frames_per_scene = max(1, total_frames // n_scenes)

        for si, sentence in enumerate(sentences):
            # Titre = première scène en gros
            title = sentences[0][:60] if si == 0 else ""
            is_last = (si == n_scenes - 1)

            for fi in range(frames_per_scene):
                frame = self._make_scene_frame(
                    text=sentence, frame_idx=fi,
                    total_frames=frames_per_scene,
                    scene_idx=si, n_scenes=n_scenes,
                    title=title if fi < frames_per_scene // 3 else "",
                )
                # Ken Burns sur la frame
                frame_np = np.array(frame)
                prog = fi / max(frames_per_scene - 1, 1)
                frame_np = self.motion.ken_burns(frame_np, prog,
                    zoom_start=1.0, zoom_end=1.08,
                    pan_x=(si % 2) * 0.5, pan_y=0.0)

                # Color grading
                lut_fn = LUT_MAP.get(self.cfg.color_grading, LUT_MAP["none"])
                frame_np = lut_fn(frame_np)

                all_frames.append(frame_np)

        # Transition fade entre scènes
        if len(all_frames) >= frames_per_scene * 2:
            trans_frames = int(self.fps * 0.3)  # 0.3 seconde de transition
            final_frames = []
            for si in range(n_scenes - 1):
                scene_start = si * frames_per_scene
                scene_end   = scene_start + frames_per_scene
                next_start  = scene_end

                final_frames.extend(all_frames[scene_start:scene_end - trans_frames])
                for ti in range(trans_frames):
                    alpha = ti / trans_frames
                    blended = cv2.addWeighted(
                        all_frames[scene_end - trans_frames + ti], 1 - alpha,
                        all_frames[min(next_start + ti, len(all_frames) - 1)], alpha, 0
                    )
                    final_frames.append(blended)
            final_frames.extend(all_frames[n_scenes * frames_per_scene - frames_per_scene:])
        else:
            final_frames = all_frames

        # Interpolation FPS si demandée
        if self.cfg.interpolate_fps > self.fps:
            interp = FrameInterpolator()
            final_frames = interp.interpolate_frames(
                final_frames, self.cfg.interpolate_fps, self.fps)
            actual_fps = self.cfg.interpolate_fps
        else:
            actual_fps = self.fps

        # Upscale si demandé
        if self.cfg.upscale_to_4k:
            upscaler = SuperResolutionUpscaler()
            final_frames = [upscaler.upscale(f, scale=2) for f in final_frames]

        # Assemblage MoviePy
        def make_frame(t):
            idx = min(int(t * actual_fps), len(final_frames) - 1)
            return cv2.cvtColor(final_frames[idx], cv2.COLOR_BGR2RGB)

        clip = VideoClip(make_frame, duration=total_sec)

        out_path = OUTPUT_DIR / f"supremeai_{int(time.time())}.mp4"
        clip.write_videofile(
            str(out_path), fps=actual_fps,
            codec="libx264", audio=False,
            ffmpeg_params=["-crf", "18", "-preset", "fast"],
            logger=None,
        )
        return out_path


class AudioSyncEngine:
    """Synchronisation audio-vidéo et génération voix-off."""

    @staticmethod
    async def generate_voiceover(text: str, lang: str, output_path: str) -> str:
        """Génère une voix-off via edge-tts."""
        try:
            import edge_tts
            voices = {
                "fr": "fr-FR-DeniseNeural",
                "en": "en-US-AriaNeural",
                "ar": "ar-DZ-AminaNeural",
                "es": "es-ES-ElviraNeural",
            }
            voice = voices.get(lang, voices["fr"])
            comm  = edge_tts.Communicate(text, voice)
            await comm.save(output_path)
            return output_path
        except Exception as e:
            return ""

    @staticmethod
    def add_audio_to_video(video_path: str, audio_path: str, output_path: str,
                           music_path: Optional[str] = None,
                           music_volume: float = 0.12) -> str:
        """Combine vidéo + voix-off + musique de fond."""
        from moviepy import VideoFileClip, AudioFileClip, CompositeAudioClip
        import moviepy.audio.fx as afx

        video = VideoFileClip(video_path)
        audio_clips = []

        if audio_path and os.path.exists(audio_path):
            voice = AudioFileClip(audio_path).subclipped(0, video.duration)
            audio_clips.append(voice)

        if music_path and os.path.exists(music_path):
            music = (AudioFileClip(music_path)
                     .subclipped(0, video.duration)
                     .with_effects([afx.MultiplyVolume(music_volume)]))
            audio_clips.append(music)

        if audio_clips:
            final_audio = (CompositeAudioClip(audio_clips)
                           if len(audio_clips) > 1
                           else audio_clips[0])
            video = video.with_audio(final_audio)

        video.write_videofile(output_path, codec="libx264", audio_codec="aac", logger=None)
        return output_path