SHOTBLOX · Prompt to 3D Previs
Free zero-GPU previs. Prompt → 3D blockout → camera tracks
New Way of Shot 3D
Hello 3D lover ✌️
Ever wished you could pitch a camera move before opening Blender? SHOTBLOX turns a text prompt into a lightweight 3D blockout with an already-animated camera - right in your browser, free, no GPU needed.
🎬 1 · Describe
Write the shot in plain words. The offline parser understands English, French, Spanish, German, Italian and Portuguese, plus basic Japanese, Chinese and Korean.
15 second video: a car driving through a big city, first-person view from the driver, then the camera exits the car and rises up to the sky
Prefer AI parsing? Add your own free Hugging Face token in the settings (2 clicks, see tokens) — or just paste JSON from any LLM.
📦 2 · Direct - no Blender needed
Scene: 8 environments, 8 subjects, day / golden hour / night, fog, 5 aspect ratios. Set the subject's speed, height and color. Blocks: move, rotate, scale, recolor, duplicate or delete anything. Add boxes, walls, buildings, trees, lamps, crates, extras and cars. 🆕 Bring your own 3D models: import any .glb file straight into the scene — use it as your main subject (your character, vehicle, creature…) or drop it in as a prop (a building, a sign, a hero object). No conversion, no rigging step, it just drops into the blockout. Undo/redo on every edit, autosave built in.
🎯 3 · Camera - tracking solved
Three ways to get your camera move, 30s max per shot:
Prompt shots: 19 moves - POV, exit vehicle, crane, orbit, follow, side, front, low, top-down, push in, pull back, drone, pan, zoom, tilt, dutch… handheld or hard cut.
Keyframes: frame the shot in the director view, press K. Smooth spline, keys can follow the subject.
Live record: fly the camera like a drone (mouse, WASD/ZQSD, gamepad) with a 3-2-1 countdown, then smooth the take.
No match-move, no calibration - the animated camera comes out ready to use.
📤 4 · Export
Format | Use Video MP4/WebM (720p–1440p) | Motion reference for Runway, Kling, Higgsfield, Veo… Storyboard PNG | One frame per shot, with lens and timing GLB + animated camera | Blender, Unreal, Unity, C4D, Maya Blender .py | Blocks, animated subject, camera keyed every frame, shot markers After Effects .jsx | 3D camera (position, POI, zoom, roll) + subject null Nuke / Maya .chan | Y-up, degrees, ZXY, vertical FOV CSV | Per-frame position, target, quaternion, lens Project .json / share link | Reopen or share a setup
🚀 Higgsfield & MCP pipelines
The blockout and animated camera are built to feed an AI video pipeline: export the video as a motion reference for Higgsfield, or the GLB + camera for precise shot control. The export format fits an MCP (Model Context Protocol) workflow on the Blender/After Effects/Premiere side, so you can send the blockout straight to your generation tools without a manual step.
🔑 One easy key, one free tool. No install, no GPU, no account required to start.
Free zero-GPU previs. Prompt → 3D blockout → camera tracks