Spaces:
Running
Running
Julien Blanchon
commited on
Commit
ยท
63a6b63
1
Parent(s):
1ce9d31
Update
Browse files- app.py +435 -0
- requirements.txt +8 -0
app.py
ADDED
|
@@ -0,0 +1,435 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
#!/usr/bin/env -S uv run --script
|
| 2 |
+
# /// script
|
| 3 |
+
# requires-python = ">=3.11"
|
| 4 |
+
# dependencies = [
|
| 5 |
+
# "requests<3",
|
| 6 |
+
# "pillow",
|
| 7 |
+
# "opencv-python",
|
| 8 |
+
# "pyboy",
|
| 9 |
+
# "huggingface-hub",
|
| 10 |
+
# "gradio",
|
| 11 |
+
# "numpy",
|
| 12 |
+
# "nitrogen @ git+https://github.com/MineDojo/NitroGen.git@main",
|
| 13 |
+
# ]
|
| 14 |
+
# [tool.uv]
|
| 15 |
+
# exclude-newer = "2025-12-22T00:00:00Z"
|
| 16 |
+
# ///
|
| 17 |
+
"""
|
| 18 |
+
Unified Gradio app for NitroGen Pokemon Red player with real-time streaming
|
| 19 |
+
Combines model inference and PyBoy gameplay in a single interface
|
| 20 |
+
"""
|
| 21 |
+
import gradio as gr
|
| 22 |
+
from pathlib import Path
|
| 23 |
+
import cv2
|
| 24 |
+
import numpy as np
|
| 25 |
+
from PIL import Image
|
| 26 |
+
from pyboy import PyBoy
|
| 27 |
+
from pyboy.utils import WindowEvent
|
| 28 |
+
import time
|
| 29 |
+
import tempfile
|
| 30 |
+
import requests
|
| 31 |
+
from huggingface_hub import HfFileSystem
|
| 32 |
+
|
| 33 |
+
from nitrogen.inference_session import InferenceSession
|
| 34 |
+
from nitrogen.shared import PATH_REPO, BUTTON_ACTION_TOKENS
|
| 35 |
+
|
| 36 |
+
ROM_URL = "https://github.com/hxh-robb/pokemon-roms/raw/refs/heads/master/ROM/Pokemon%20-%20Red%20Version%20(USA,%20Europe).gb"
|
| 37 |
+
STATE_PATH = "./init.state"
|
| 38 |
+
|
| 39 |
+
# Game Boy button mapping
|
| 40 |
+
GB_BUTTONS = {
|
| 41 |
+
"A": WindowEvent.PRESS_BUTTON_A,
|
| 42 |
+
"B": WindowEvent.PRESS_BUTTON_B,
|
| 43 |
+
"START": WindowEvent.PRESS_BUTTON_START,
|
| 44 |
+
"SELECT": WindowEvent.PRESS_BUTTON_SELECT,
|
| 45 |
+
"UP": WindowEvent.PRESS_ARROW_UP,
|
| 46 |
+
"DOWN": WindowEvent.PRESS_ARROW_DOWN,
|
| 47 |
+
"LEFT": WindowEvent.PRESS_ARROW_LEFT,
|
| 48 |
+
"RIGHT": WindowEvent.PRESS_ARROW_RIGHT,
|
| 49 |
+
}
|
| 50 |
+
|
| 51 |
+
GB_BUTTONS_RELEASE = {
|
| 52 |
+
"A": WindowEvent.RELEASE_BUTTON_A,
|
| 53 |
+
"B": WindowEvent.RELEASE_BUTTON_B,
|
| 54 |
+
"START": WindowEvent.RELEASE_BUTTON_START,
|
| 55 |
+
"SELECT": WindowEvent.RELEASE_BUTTON_SELECT,
|
| 56 |
+
"UP": WindowEvent.RELEASE_ARROW_UP,
|
| 57 |
+
"DOWN": WindowEvent.RELEASE_ARROW_DOWN,
|
| 58 |
+
"LEFT": WindowEvent.RELEASE_ARROW_LEFT,
|
| 59 |
+
"RIGHT": WindowEvent.RELEASE_ARROW_RIGHT,
|
| 60 |
+
}
|
| 61 |
+
|
| 62 |
+
def preprocess_img(frame):
|
| 63 |
+
"""Convert Game Boy frame to 256x256 RGB PIL Image for model input"""
|
| 64 |
+
if isinstance(frame, Image.Image):
|
| 65 |
+
frame = np.array(frame)
|
| 66 |
+
|
| 67 |
+
if len(frame.shape) == 2:
|
| 68 |
+
frame = cv2.cvtColor(frame, cv2.COLOR_GRAY2RGB)
|
| 69 |
+
elif frame.shape[2] == 4:
|
| 70 |
+
frame = cv2.cvtColor(frame, cv2.COLOR_RGBA2RGB)
|
| 71 |
+
|
| 72 |
+
frame_resized = cv2.resize(frame, (256, 256), interpolation=cv2.INTER_AREA)
|
| 73 |
+
return Image.fromarray(frame_resized)
|
| 74 |
+
|
| 75 |
+
def gamepad_to_gameboy_buttons(pred, button_threshold=0.5, joystick_threshold=0.3):
|
| 76 |
+
"""Convert model's gamepad prediction to Game Boy button presses"""
|
| 77 |
+
j_left, j_right, buttons = pred["j_left"], pred["j_right"], pred["buttons"]
|
| 78 |
+
pressed_buttons = []
|
| 79 |
+
|
| 80 |
+
if len(buttons) == 0:
|
| 81 |
+
return pressed_buttons
|
| 82 |
+
|
| 83 |
+
button_vals = buttons[0]
|
| 84 |
+
|
| 85 |
+
if len(button_vals) < len(BUTTON_ACTION_TOKENS):
|
| 86 |
+
return pressed_buttons
|
| 87 |
+
|
| 88 |
+
# D-Pad mapping (indices 1-4)
|
| 89 |
+
if button_vals[1] > button_threshold:
|
| 90 |
+
pressed_buttons.append("DOWN")
|
| 91 |
+
if button_vals[2] > button_threshold:
|
| 92 |
+
pressed_buttons.append("LEFT")
|
| 93 |
+
if button_vals[3] > button_threshold:
|
| 94 |
+
pressed_buttons.append("RIGHT")
|
| 95 |
+
if button_vals[4] > button_threshold:
|
| 96 |
+
pressed_buttons.append("UP")
|
| 97 |
+
|
| 98 |
+
# Joystick fallback if no D-pad pressed
|
| 99 |
+
if not any(b in pressed_buttons for b in ["UP", "DOWN", "LEFT", "RIGHT"]):
|
| 100 |
+
if len(j_left) > 0:
|
| 101 |
+
xl, yl = j_left[0]
|
| 102 |
+
if abs(xl) > joystick_threshold or abs(yl) > joystick_threshold:
|
| 103 |
+
if abs(xl) > abs(yl):
|
| 104 |
+
if xl > joystick_threshold:
|
| 105 |
+
pressed_buttons.append("RIGHT")
|
| 106 |
+
elif xl < -joystick_threshold:
|
| 107 |
+
pressed_buttons.append("LEFT")
|
| 108 |
+
else:
|
| 109 |
+
if yl > joystick_threshold:
|
| 110 |
+
pressed_buttons.append("DOWN")
|
| 111 |
+
elif yl < -joystick_threshold:
|
| 112 |
+
pressed_buttons.append("UP")
|
| 113 |
+
|
| 114 |
+
# Action buttons
|
| 115 |
+
if button_vals[18] > button_threshold: # SOUTH -> A
|
| 116 |
+
pressed_buttons.append("A")
|
| 117 |
+
if button_vals[5] > button_threshold: # EAST -> B
|
| 118 |
+
pressed_buttons.append("B")
|
| 119 |
+
if button_vals[19] > button_threshold: # START
|
| 120 |
+
pressed_buttons.append("START")
|
| 121 |
+
if button_vals[0] > button_threshold: # BACK -> SELECT
|
| 122 |
+
pressed_buttons.append("SELECT")
|
| 123 |
+
|
| 124 |
+
# Alternative mappings
|
| 125 |
+
if button_vals[10] > button_threshold and "A" not in pressed_buttons: # NORTH -> A
|
| 126 |
+
pressed_buttons.append("A")
|
| 127 |
+
if button_vals[20] > button_threshold and "B" not in pressed_buttons: # WEST -> B
|
| 128 |
+
pressed_buttons.append("B")
|
| 129 |
+
if button_vals[7] > button_threshold and "A" not in pressed_buttons: # LEFT_SHOULDER -> A
|
| 130 |
+
pressed_buttons.append("A")
|
| 131 |
+
if button_vals[14] > button_threshold and "B" not in pressed_buttons: # RIGHT_SHOULDER -> B
|
| 132 |
+
pressed_buttons.append("B")
|
| 133 |
+
|
| 134 |
+
return pressed_buttons
|
| 135 |
+
|
| 136 |
+
def play_pokemon(
|
| 137 |
+
cfg_scale: float,
|
| 138 |
+
context_length: int,
|
| 139 |
+
max_steps: int,
|
| 140 |
+
frame_skip: int,
|
| 141 |
+
button_threshold: float,
|
| 142 |
+
display_every: int,
|
| 143 |
+
update_delay: float
|
| 144 |
+
):
|
| 145 |
+
"""Generator that yields frames while playing Pokemon Red"""
|
| 146 |
+
|
| 147 |
+
# Download ROM from URL
|
| 148 |
+
yield None, "โณ Downloading ROM file...", None
|
| 149 |
+
try:
|
| 150 |
+
temp_dir = Path(tempfile.gettempdir())
|
| 151 |
+
rom_path = temp_dir / "PokemonRed.gb"
|
| 152 |
+
|
| 153 |
+
# Download ROM if not already cached
|
| 154 |
+
if not rom_path.exists():
|
| 155 |
+
response = requests.get(ROM_URL, stream=True)
|
| 156 |
+
response.raise_for_status()
|
| 157 |
+
|
| 158 |
+
with open(rom_path, 'wb') as f:
|
| 159 |
+
for chunk in response.iter_content(chunk_size=8192):
|
| 160 |
+
f.write(chunk)
|
| 161 |
+
|
| 162 |
+
yield None, "โ
ROM downloaded successfully", None
|
| 163 |
+
time.sleep(0.5)
|
| 164 |
+
else:
|
| 165 |
+
yield None, "โ
Using cached ROM", None
|
| 166 |
+
time.sleep(0.3)
|
| 167 |
+
except Exception as e:
|
| 168 |
+
yield None, f"โ Error downloading ROM: {str(e)}", None
|
| 169 |
+
return
|
| 170 |
+
|
| 171 |
+
# Download checkpoint from HuggingFace using HfFileSystem
|
| 172 |
+
yield None, "โณ Downloading checkpoint from nvidia/NitroGen...", None
|
| 173 |
+
try:
|
| 174 |
+
ckpt_path = temp_dir / "ng.pt"
|
| 175 |
+
|
| 176 |
+
# Download checkpoint from HuggingFace Hub if not already cached
|
| 177 |
+
if not ckpt_path.exists():
|
| 178 |
+
hffs = HfFileSystem()
|
| 179 |
+
hffs.get_file("nvidia/NitroGen/ng.pt", str(ckpt_path))
|
| 180 |
+
|
| 181 |
+
if not ckpt_path.exists():
|
| 182 |
+
yield None, "โ Failed to download checkpoint from HuggingFace", None
|
| 183 |
+
return
|
| 184 |
+
|
| 185 |
+
yield None, "โ
Checkpoint downloaded successfully", None
|
| 186 |
+
time.sleep(0.5)
|
| 187 |
+
else:
|
| 188 |
+
yield None, "โ
Using cached checkpoint", None
|
| 189 |
+
time.sleep(0.3)
|
| 190 |
+
except Exception as e:
|
| 191 |
+
yield None, f"โ Error downloading checkpoint: {str(e)}", None
|
| 192 |
+
return
|
| 193 |
+
|
| 194 |
+
# Initialize inference session
|
| 195 |
+
yield None, "โณ Initializing inference session...", None
|
| 196 |
+
session = InferenceSession.from_ckpt(
|
| 197 |
+
str(ckpt_path),
|
| 198 |
+
cfg_scale=cfg_scale,
|
| 199 |
+
context_length=context_length
|
| 200 |
+
)
|
| 201 |
+
session.reset()
|
| 202 |
+
|
| 203 |
+
# Initialize PyBoy
|
| 204 |
+
pyboy = PyBoy(str(rom_path), window="null")
|
| 205 |
+
pyboy.set_emulation_speed(0) # Unlimited speed
|
| 206 |
+
|
| 207 |
+
# Load save state if it exists
|
| 208 |
+
state_path = Path(STATE_PATH)
|
| 209 |
+
if state_path.exists():
|
| 210 |
+
with open(state_path, "rb") as f:
|
| 211 |
+
pyboy.load_state(f)
|
| 212 |
+
yield None, f"โ
Loaded save state: {STATE_PATH}", None
|
| 213 |
+
time.sleep(0.3)
|
| 214 |
+
else:
|
| 215 |
+
yield None, f"โ ๏ธ Save state not found: {STATE_PATH} (starting fresh)", None
|
| 216 |
+
time.sleep(0.3)
|
| 217 |
+
|
| 218 |
+
# Display settings
|
| 219 |
+
width, height = 640, 576
|
| 220 |
+
step_count = 0
|
| 221 |
+
|
| 222 |
+
# Button timing: Press button briefly (4 frames), then release and wait
|
| 223 |
+
# This prevents holding buttons for too long (which would cause repeated movement)
|
| 224 |
+
# E.g., with frame_skip=16: press DOWN for 4 frames, release, wait 12 frames
|
| 225 |
+
# Result: Character moves 1 tile down, not 16 tiles
|
| 226 |
+
button_hold_frames = 4
|
| 227 |
+
|
| 228 |
+
try:
|
| 229 |
+
while step_count < max_steps:
|
| 230 |
+
# Get screen and predict
|
| 231 |
+
screen = pyboy.screen.image
|
| 232 |
+
obs_processed = preprocess_img(screen)
|
| 233 |
+
pred = session.predict(obs_processed)
|
| 234 |
+
|
| 235 |
+
# Convert to Game Boy buttons
|
| 236 |
+
buttons_to_press = gamepad_to_gameboy_buttons(pred, button_threshold)
|
| 237 |
+
|
| 238 |
+
# Press buttons
|
| 239 |
+
for btn in buttons_to_press:
|
| 240 |
+
pyboy.send_input(GB_BUTTONS[btn])
|
| 241 |
+
|
| 242 |
+
# Hold buttons for a few frames (so action registers)
|
| 243 |
+
pyboy.tick(button_hold_frames, render=False)
|
| 244 |
+
|
| 245 |
+
# Release buttons
|
| 246 |
+
for btn in buttons_to_press:
|
| 247 |
+
pyboy.send_input(GB_BUTTONS_RELEASE[btn])
|
| 248 |
+
|
| 249 |
+
# Tick remaining frames to complete the frame_skip cycle
|
| 250 |
+
remaining_frames = frame_skip - button_hold_frames
|
| 251 |
+
if remaining_frames > 1:
|
| 252 |
+
pyboy.tick(remaining_frames - 1, render=False)
|
| 253 |
+
if remaining_frames > 0:
|
| 254 |
+
pyboy.tick() # Final tick with render
|
| 255 |
+
else:
|
| 256 |
+
pyboy.tick() # Render at least once
|
| 257 |
+
|
| 258 |
+
# Yield display update at specified frequency
|
| 259 |
+
if step_count % display_every == 0:
|
| 260 |
+
# Get frame (lightweight - no text overlay)
|
| 261 |
+
screen_np = pyboy.screen.ndarray
|
| 262 |
+
if screen_np.shape[2] == 4:
|
| 263 |
+
screen_np = screen_np[:, :, :3]
|
| 264 |
+
|
| 265 |
+
# Simple resize
|
| 266 |
+
frame_display = cv2.resize(
|
| 267 |
+
screen_np,
|
| 268 |
+
(width, height),
|
| 269 |
+
interpolation=cv2.INTER_NEAREST
|
| 270 |
+
)
|
| 271 |
+
|
| 272 |
+
# Create action info
|
| 273 |
+
action_info = f"**Step {step_count}/{max_steps}**\n\n"
|
| 274 |
+
action_info += f"๐ฎ **Buttons:** {', '.join(buttons_to_press) if buttons_to_press else 'None'}\n\n"
|
| 275 |
+
action_info += f"โก **Speed:** {frame_skip}x frame skip\n\n"
|
| 276 |
+
action_info += f"๐ **Progress:** {step_count/max_steps*100:.1f}%"
|
| 277 |
+
|
| 278 |
+
# Create stats info
|
| 279 |
+
stats_info = f"**Inference Details**\n\n"
|
| 280 |
+
if len(pred.get("buttons", [])) > 0:
|
| 281 |
+
button_vals = pred["buttons"][0]
|
| 282 |
+
active_buttons = [
|
| 283 |
+
f"{BUTTON_ACTION_TOKENS[i]}: {button_vals[i]:.2f}"
|
| 284 |
+
for i in range(min(len(button_vals), len(BUTTON_ACTION_TOKENS)))
|
| 285 |
+
if button_vals[i] > button_threshold
|
| 286 |
+
]
|
| 287 |
+
if active_buttons:
|
| 288 |
+
stats_info += "**Active Predictions:**\n"
|
| 289 |
+
stats_info += "\n".join(f"- {btn}" for btn in active_buttons[:5])
|
| 290 |
+
else:
|
| 291 |
+
stats_info += "No buttons above threshold"
|
| 292 |
+
|
| 293 |
+
# Yield frame and info (no encoding overhead)
|
| 294 |
+
yield frame_display, action_info, stats_info
|
| 295 |
+
|
| 296 |
+
# Delay to allow Gradio to load images properly
|
| 297 |
+
time.sleep(update_delay)
|
| 298 |
+
|
| 299 |
+
step_count += 1
|
| 300 |
+
|
| 301 |
+
finally:
|
| 302 |
+
# Stop emulator
|
| 303 |
+
pyboy.stop()
|
| 304 |
+
|
| 305 |
+
# Create Gradio interface
|
| 306 |
+
with gr.Blocks(title="NitroGen Pokemon Red Player") as app:
|
| 307 |
+
gr.Markdown("# ๐ฎ NitroGen Pokemon Red Player")
|
| 308 |
+
gr.Markdown("Stream Pokemon Red gameplay powered by NitroGen AI model")
|
| 309 |
+
|
| 310 |
+
with gr.Row():
|
| 311 |
+
with gr.Column(scale=1):
|
| 312 |
+
gr.Markdown("### ๐ค Model Settings")
|
| 313 |
+
gr.Markdown("**Model:** nvidia/NitroGen (ng.pt) - automatically downloaded from HuggingFace Hub")
|
| 314 |
+
gr.Markdown("**ROM:** Automatically downloaded from configured URL")
|
| 315 |
+
gr.Markdown(f"**Save State:** {STATE_PATH}")
|
| 316 |
+
cfg_input = gr.Slider(
|
| 317 |
+
label="CFG Scale",
|
| 318 |
+
minimum=0.0,
|
| 319 |
+
maximum=3.0,
|
| 320 |
+
value=1.0,
|
| 321 |
+
step=0.1,
|
| 322 |
+
info="Classifier-free guidance scale"
|
| 323 |
+
)
|
| 324 |
+
ctx_input = gr.Slider(
|
| 325 |
+
label="Context Length",
|
| 326 |
+
minimum=1,
|
| 327 |
+
maximum=32,
|
| 328 |
+
value=1,
|
| 329 |
+
step=1,
|
| 330 |
+
info="Number of past frames to use"
|
| 331 |
+
)
|
| 332 |
+
|
| 333 |
+
gr.Markdown("### โ๏ธ Playback Settings")
|
| 334 |
+
max_steps_input = gr.Slider(
|
| 335 |
+
label="Max Steps",
|
| 336 |
+
minimum=100,
|
| 337 |
+
maximum=10000,
|
| 338 |
+
value=1000,
|
| 339 |
+
step=100,
|
| 340 |
+
info="Maximum inference steps"
|
| 341 |
+
)
|
| 342 |
+
frame_skip_input = gr.Slider(
|
| 343 |
+
label="Frame Skip",
|
| 344 |
+
minimum=1,
|
| 345 |
+
maximum=64,
|
| 346 |
+
value=16,
|
| 347 |
+
step=1,
|
| 348 |
+
info="Emulator frames per inference"
|
| 349 |
+
)
|
| 350 |
+
button_threshold_input = gr.Slider(
|
| 351 |
+
label="Button Threshold",
|
| 352 |
+
minimum=0.0,
|
| 353 |
+
maximum=1.0,
|
| 354 |
+
value=0.5,
|
| 355 |
+
step=0.05,
|
| 356 |
+
info="Threshold for button activation"
|
| 357 |
+
)
|
| 358 |
+
display_every_input = gr.Slider(
|
| 359 |
+
label="Display Every N Steps",
|
| 360 |
+
minimum=1,
|
| 361 |
+
maximum=10,
|
| 362 |
+
value=1,
|
| 363 |
+
step=1,
|
| 364 |
+
info="Update display frequency (1=every step, higher=faster but less frequent)"
|
| 365 |
+
)
|
| 366 |
+
update_delay_input = gr.Slider(
|
| 367 |
+
label="Update Delay (seconds)",
|
| 368 |
+
minimum=0.1,
|
| 369 |
+
maximum=3.0,
|
| 370 |
+
value=1.0,
|
| 371 |
+
step=0.1,
|
| 372 |
+
info="Wait time after each display update (higher=more time for image to load)"
|
| 373 |
+
)
|
| 374 |
+
|
| 375 |
+
start_btn = gr.Button("๐ Start Playing", variant="primary", size="lg")
|
| 376 |
+
|
| 377 |
+
with gr.Column(scale=2):
|
| 378 |
+
image_output = gr.Image(
|
| 379 |
+
label="Game Stream",
|
| 380 |
+
height=600,
|
| 381 |
+
interactive=False
|
| 382 |
+
)
|
| 383 |
+
|
| 384 |
+
with gr.Row():
|
| 385 |
+
with gr.Column():
|
| 386 |
+
action_output = gr.Markdown(
|
| 387 |
+
label="Actions",
|
| 388 |
+
value="**Waiting to start...**"
|
| 389 |
+
)
|
| 390 |
+
with gr.Column():
|
| 391 |
+
stats_output = gr.Markdown(
|
| 392 |
+
label="Statistics",
|
| 393 |
+
value="**No data yet**"
|
| 394 |
+
)
|
| 395 |
+
|
| 396 |
+
gr.Markdown("""
|
| 397 |
+
### ๐ Instructions
|
| 398 |
+
1. Adjust playback settings as needed
|
| 399 |
+
2. Click "Start Playing" to begin streaming
|
| 400 |
+
3. Game frames update in real-time with actions
|
| 401 |
+
|
| 402 |
+
**Automatic Setup:**
|
| 403 |
+
- **Model**: nvidia/NitroGen checkpoint (ng.pt) from HuggingFace Hub
|
| 404 |
+
- **ROM**: Downloaded from configured URL
|
| 405 |
+
- **Save State**: Loaded from `./init.state` if available
|
| 406 |
+
- Model and ROM are cached in temp directory for faster subsequent runs
|
| 407 |
+
|
| 408 |
+
**Tips:**
|
| 409 |
+
- **Display Every N Steps**: 1 = update every step, higher = faster but less frequent
|
| 410 |
+
- **Update Delay**: 1s default gives images time to load, reduce for faster updates
|
| 411 |
+
- **Frame Skip**: 16 = game runs 16 frames per inference (faster gameplay)
|
| 412 |
+
""")
|
| 413 |
+
|
| 414 |
+
# Connect the button to the play function
|
| 415 |
+
start_btn.click(
|
| 416 |
+
fn=play_pokemon,
|
| 417 |
+
inputs=[
|
| 418 |
+
cfg_input,
|
| 419 |
+
ctx_input,
|
| 420 |
+
max_steps_input,
|
| 421 |
+
frame_skip_input,
|
| 422 |
+
button_threshold_input,
|
| 423 |
+
display_every_input,
|
| 424 |
+
update_delay_input
|
| 425 |
+
],
|
| 426 |
+
outputs=[image_output, action_output, stats_output]
|
| 427 |
+
)
|
| 428 |
+
|
| 429 |
+
if __name__ == "__main__":
|
| 430 |
+
app.launch(
|
| 431 |
+
server_name="0.0.0.0",
|
| 432 |
+
server_port=7860,
|
| 433 |
+
share=False
|
| 434 |
+
)
|
| 435 |
+
|
requirements.txt
ADDED
|
@@ -0,0 +1,8 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
requests
|
| 2 |
+
pillow
|
| 3 |
+
opencv-python
|
| 4 |
+
pyboy
|
| 5 |
+
huggingface-hub
|
| 6 |
+
gradio
|
| 7 |
+
numpy
|
| 8 |
+
nitrogen @ git+https://github.com/MineDojo/NitroGen.git@main
|