Papers - Image - Gaussian Splatting and NeRF
updated
GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creation
Paper
• 2403.12365
• Published
• 12
RadSplat: Radiance Field-Informed Gaussian Splatting for Robust
Real-Time Rendering with 900+ FPS
Paper
• 2403.13806
• Published
• 19
Gaussian Frosting: Editable Complex Radiance Fields with Real-Time
Rendering
Paper
• 2403.14554
• Published
• 14
DreamPolisher: Towards High-Quality Text-to-3D Generation via Geometric
Diffusion
Paper
• 2403.17237
• Published
• 11
2D Gaussian Splatting for Geometrically Accurate Radiance Fields
Paper
• 2403.17888
• Published
• 31
Gamba: Marry Gaussian Splatting with Mamba for single view 3D
reconstruction
Paper
• 2403.18795
• Published
• 20
EgoLifter: Open-world 3D Segmentation for Egocentric Perception
Paper
• 2403.18118
• Published
• 12
Mesh2NeRF: Direct Mesh Supervision for Neural Radiance Field
Representation and Generation
Paper
• 2403.19319
• Published
• 14
Robust Gaussian Splatting
Paper
• 2404.04211
• Published
• 9
DreamScene360: Unconstrained Text-to-3D Scene Generation with Panoramic
Gaussian Splatting
Paper
• 2404.06903
• Published
• 21
CompGS: Efficient 3D Scene Representation via Compressed Gaussian
Splatting
Paper
• 2404.09458
• Published
• 7
Does Gaussian Splatting need SFM Initialization?
Paper
• 2404.12547
• Published
• 9
PhysDreamer: Physics-Based Interaction with 3D Objects via Video
Generation
Paper
• 2404.13026
• Published
• 24
Interactive3D: Create What You Want by Interactive 3D Generation
Paper
• 2404.16510
• Published
• 21